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I actually got it working. If anyone else is interested in using it as a battler. I had to remove the attack command from the list and made a separate attack using the action sequences. The reason setting attack a under the dragonbones motions will never work is because her basic attack requires a small build up. So I inputted a 45 second wait before displaying the attack animation itself, giving the swing animation plenty of time to play. The same can probably be done under the note tags as well but I got it working with action sequences. Hope it helps anyone else that interested.

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I cant get this to work as a SV battler (I know im probably being a noob) but just linking the SV sheet into the actor databse loads a wierd purple line. I tried it as a dragonbones with notetags and even got it mirrored for actor use but no idea what to put for the animations lol

https://www.yanfly.moe/wiki/Battle_Core_VisuStella_MZ

Do you have the free Visusella MZ battle core plugin installed?

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I own all of their wave plugins plus the sample ones

I should specify, I got all of the plugins set up and everything has been working well, but this is my first time using one of your library assets as an actor. I can get them working fine as battlers but as an actor is where its confusing me. I tried setting it up in the note-tags but am doing something wrong. The attack animation is wrong, and guard is static, unless this isnt the way you do actors for the library.

Ah I see!

For setting up the attack animations, tinkering with the configurations is necessary, the way you play out the summon action sequences and the like, a small dive into how settings work should do the trick, that way you cat get it to play the attack animation you want, when you want it,Im in the process of setting up an animation player for these releases for cases like this, but it is not ready yet! but yeah, with some playtesting it can still be configured as desired, the guard frame is static by stylistic choice, there had never been feedback on requesting it to be animated so I tend to it this way, if its something you're interested in, its not a hard edit to give it motion while guarding, I can build into this battler and reupload, as well as future battlers!

Oh that would be awesome. I might wait until you release the animation player cause this character is for later in development. I plan to use it as a transformation of sorts for the main character. So I had to scale it down, really only need this one to have guard animation because its going to be an actor and feels fluent with lows battlers that this one would transform from but I understand it may take some time. Like I said still aways away from getting to the reveal of when this character transforms. I just uploaded the demo of my game a few days ago so still got some work to do lol. Btw I love your battlers and almost all my sideview enemies will consist of them, so I appreciate it.

A NEW BATTLER!!! AAA!!!

many more coming!