Hi, I am trying to get the different attack animations to work, but can't make sense of it. I tried following along with the how to use file, but can't get it to use any attack animation other than what seems to be the default. If it is a magic skill it uses a casting animation, and if it's a physical it uses a physical attack animation, even though in the settings, both are set to the same 'Attack A'. I see there should be more attack animations as well, but nothing I do seems to get those to work. I thought I was supposed to copy the example action sequence you provided into the notes section of a skill, but that doesn't work. Could you provide some guidance, because I can't figure this out.
I am using MZ. I followed along with the MZ specific settings for the enemy and the animations work well, I just don't know how to specify what motion an attack uses, to get it to use the right attack animations for different attacks.
This particular battler comes with five attack animations:
Attack A – Cast attack by Bastet
Attack B – White Cat Strike
Attack C – Red Cat Cast
Attack D – Brown Cat Strike
Attack E – All Cats Attack
The provided example action sequence is more like a skeleton for users — it’s meant to be customized to fit your project's specific needs.
The real magic happens in the common event’s action sequence configuration! That’s where you’ll set up and call the different attack motions. Within that configuration, you simply type the name of the desired attack into the motion animation slot.
Here is an example on how you would configure a custom attack motion skill in full:
This common event configuration would be what you call in the actual skill !
Let me know if we're in the right direction of the issue you're facing
I see, I am pretty new to action sequence stuff, so it's all a bit confusing for me. So, I made a test skill common event, using the Attack C to cast one of the default spell animations with MZ, and it seems like it just plays the normal spell casting animation, followed by the animation I selected for the spell, but the red cat doesn't cast. I tried to follow along with the pictures you provided, and I kept mine as simple as possible, just for testing. Could you tell me where I went wrong? I'm sorry that I'm having so much difficulty.
its part of the configuration itself to let mz know what kind of skill it is, all skills which use a common event configured action sequences need it, that should let you see the configuration running!
← Return to asset pack
Comments
Log in with itch.io to leave a comment.
Hi, I am trying to get the different attack animations to work, but can't make sense of it. I tried following along with the how to use file, but can't get it to use any attack animation other than what seems to be the default. If it is a magic skill it uses a casting animation, and if it's a physical it uses a physical attack animation, even though in the settings, both are set to the same 'Attack A'. I see there should be more attack animations as well, but nothing I do seems to get those to work. I thought I was supposed to copy the example action sequence you provided into the notes section of a skill, but that doesn't work. Could you provide some guidance, because I can't figure this out.
hey there! Certainly, to get started, are you using RPG maker MV or MZ?
I am using MZ. I followed along with the MZ specific settings for the enemy and the animations work well, I just don't know how to specify what motion an attack uses, to get it to use the right attack animations for different attacks.
Alright, let's break this down piece by piece!
This particular battler comes with five attack animations:
Attack A – Cast attack by Bastet
Attack B – White Cat Strike
Attack C – Red Cat Cast
Attack D – Brown Cat Strike
Attack E – All Cats Attack
The provided example action sequence is more like a skeleton for users — it’s meant to be customized to fit your project's specific needs.
The real magic happens in the common event’s action sequence configuration! That’s where you’ll set up and call the different attack motions. Within that configuration, you simply type the name of the desired attack into the motion animation slot.
Here is an example on how you would configure a custom attack motion skill in full:
This common event configuration would be what you call in the actual skill !
Let me know if we're in the right direction of the issue you're facing
I see, I am pretty new to action sequence stuff, so it's all a bit confusing for me. So, I made a test skill common event, using the Attack C to cast one of the default spell animations with MZ, and it seems like it just plays the normal spell casting animation, followed by the animation I selected for the spell, but the red cat doesn't cast. I tried to follow along with the pictures you provided, and I kept mine as simple as possible, just for testing. Could you tell me where I went wrong? I'm sorry that I'm having so much difficulty.
Under the skill note dont forget to add this:
its part of the configuration itself to let mz know what kind of skill it is, all skills which use a common event configured action sequences need it, that should let you see the configuration running!
Edit: Fixed image link